> For the complete documentation index, see [llms.txt](https://chiverse.gitbook.io/chiverse-online-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://chiverse.gitbook.io/chiverse-online-guide/football/player-cards/statistics.md).

# Statistics

## Overall

**Team Strength:** The average 'Overall' determines the team's strength. The difference in team strengths defines the main part of the base chance of success. The absence of a player results in a -10 penalty to the average.\
**Zone Strength:** The average 'Overall' in a specific zone determines a smaller part of the base chance of success in that area. Teams with more players initially positioned in a zone receive a bonus to their chance of success for each additional player in that zone.

### **Goalkeeper (GK):**&#x20;

**Penalty Kick:** Calculated by the arithmetic average of Reflex, Reach, and Speed. \
**Free Kick**: Determined by the arithmetic average of Reflex, Positioning, and Reach. \
**Corner Kick:** Based on the arithmetic average of Positioning, Catching, and Reach. \
**Shot Stopping:** The goalkeeper's strength during shots and long shots varies depending on the situation, excluding only kicking. \
**Goal Kick:** Kicking provides a bonus rating for the action, facilitating the next play.&#x20;

### Attack:&#x20;

**Pass in Attack Zone**: Influenced primarily by passing, with one of either pace, dribbling, or physicality as a situational influence. \
**Same-Zone Passing:** Mainly influenced by passing, with one of either pace, dribbling, or physicality as a situational influence.\
**Adjacent-Zone Passing:** Primarily based on passing, with one of either pace, dribbling, or physicality as a situational influence. \
**Two-Zones Away Passing:** Dominantly influenced by passing, with one of either pace, dribbling, or physicality as a situational influence. \
**Dribbling:** Predominantly dribbling, with either pace or physicality as a situational influence. \
**Crossing:** Mainly passing, with dribbling as a situational influence. \
**Sprint:** Primarily driven by pace. \
**Regular Shot:** Mainly shooting, with one of either pace, dribbling, or physicality as a situational influence. \
**Long Shot:** Mainly shooting, with one of either pace, dribbling, or physicality as a situational influence. **Long Free Kick:** Mainly shooting and passing, with one of these as a situational influence. \
**Close Free Kick:** Mainly shooting and passing, with one of these as a situational influence. \
**Penalty Kick:** Primarily influenced by shooting. \
**Corner Kick:** Mainly influenced by passing.

### Defense:

**Interception:** Mainly defense, situationally physicality.\
**Block:** Mainly defense. \
**Clearance:** Mainly defense, situationally passing. \
**Shoulder Challenge:** Calculated by the arithmetic average of Defense and Physicality. \
**Foul:** Mainly defense, situationally physicality. \
**Goal Kick Restart**: Mainly influenced by kicking. <br>

### Enhanced Abilities for Players with 85+ Overall (OVR):&#x20;

\
**95+ Pace**: The first three sprints are guaranteed successful with the maximum rating. \
**95+ Shooting**: No penalty for long shots. \
**95+ Dribbling**: If a dribble is successful, the action rating is multiplied by 1.5. \
**95+ Passing**: A successful pass removes penalties for having fewer players in a given zone in the next action. \
**95+ Defense (Deff):** Increases the base chance for defensive actions by 1% for all players. \
**95+ Physicality**: During breaks, the player regains 1/5 of their lost stamina.

### Listing of all abilities and impact on game events

**Overall (Modifies the Base Chance of Success)**\
Team Strength: Event: General team performance. \
Influence: Primary (Average 'Overall' determines team strength). \
\
Zone Strength: Event: Performance in a specific zone. \
Influence: Primary (Average 'Overall' in a zone). \
\
**Statistics (Ultimately Sets the Chance of Success)** \
\
*Goalkeeper (GK)*\
Reflex, Reach, Speed: \
Event: Penalty Kick. \
Influence: Primary (Arithmetic average). \
\
Reflex, Positioning, Reach:\
Event: Free Kick. \
Influence: Primary (Arithmetic average). \
\
Positioning, Catching, Reach:\
Event: Corner Kick. \
Influence: Primary (Arithmetic average). \
\
Kicking (Excluding Shot Stopping):\
Event: Goal Kick. \
Influence: Primary. \
\
*Defense*\
Defense:\
Events: Interception, Block, Clearance, Shoulder Challenge, Foul, Goal Kick Restart. \
Influence: Primary. \
\
Physicality (or Defense for Shoulder Challenge): \
Events: Interception, Foul. \
Influence: Situational. \
\
Passing (Situational): \
Event: Clearance.\
&#x20;Influence: Situational.\
\
*Attack*\
Passing:\
Events:  Pass in Attack Zone, Same-Zone Passing, Adjacent-Zone Passing, Two-Zones Away Passing, Crossing, Long Free Kick, Close Free Kick, Corner Kick. \
Influence: Primary. \
\
Pace, Dribbling, or Physicality (Choose One):\
Events: Pass in Attack Zone, Same-Zone Passing, Adjacent-Zone Passing, Two-Zones Away Passing. Influence: Situational. \
\
Dribbling (or Pace/Physicality): \
Event: Dribbling. \
Influence: Primary (Situational for Pace/Physicality). \
\
Pace: \
Event: Sprint. \
Influence: Primary. \
\
Shooting (and One of Pace/Dribbling/Physicality):\
Events: Regular Shot, Long Shot, Penalty Kick.\
Influence: Primary (Shooting), Situational (Pace/Dribbling/Physicality).&#x20;
